Jun 16, 2007, 06:42 AM // 06:42
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#1
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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[Fort Aspenwood] Where's that Luxon Warrior fix?
Correct me if I'm wrong, but I could have sworn one of these more recent updates stated that it fixed the Luxon Warrior exploits. Unfortunately, they're still just as easy to glitch as ever.
It's dissapointing that after over a year, Arenanet still hasn't fixed them. Even more annoying is that they are glitched after it was stated they were fixed.
This gametype does have the potential to be fun. It's just too bad it is overlooked and avoided for all of these issues.
Make luxon warriors reset target if they are attacking someone who runs through a portal, or make the warrior go through the portal.
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Jun 16, 2007, 06:53 AM // 06:53
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#2
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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True, right now you can just stand there and hit them in melee and they won't hit back if they're locked onto a target. They've always had a very sticky AI.
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Jun 16, 2007, 06:59 AM // 06:59
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#3
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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there's always the jade quarry, thats is if the suxons weren't afraid of a more level playing field without their spike hitting warriors and turtles.
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Jun 16, 2007, 07:00 AM // 07:00
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#4
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Guild Wars
A competative online role playing game
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Jun 16, 2007, 08:05 AM // 08:05
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#6
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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I don't get why no one talks about the stuck turtle glitches, as if those don't exist. One where the turtles get stuck in place forever. Another where the turtle simply stops firing at all for ~5 minutes then magically starts again out of the blue. Those glitches likewise needs a bug fix just as much as the warrior one.
Last edited by Navaros; Jun 16, 2007 at 08:07 AM // 08:07..
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Jun 16, 2007, 08:06 AM // 08:06
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#7
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
A bug known to happen is that a new set of Siege Team (a Siege Turtle and 4 Luxon Warriors) spawns whenever a Luxon command post was retaken by the Luxons even though the previous Siege Team was still alive. Thus, there are 2 Siege Teams (2 Turtles and 8 warriors) attacking the same gate.(
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There gliches for both sides so it's even. It's hard to stop 8 crazy hammer warriors spiking everyone...
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Jun 16, 2007, 08:12 AM // 08:12
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#8
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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It would be "even" if all of the bugs and glitches were random. However, it's very very easy to glitch a luxon warrior on purpose.
When it crosses that line, it becomes an exploit.
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Jun 16, 2007, 08:31 AM // 08:31
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#9
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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If it was ever 8 vs 8 then it would be even.....damn leechers
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Jun 16, 2007, 08:45 AM // 08:45
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#10
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Desert Nomad
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That place is already favored for the Lux as it is. If the warriors were fixed it'd be more imbalanced just it's just that bad. The lux don't have mission-specific npcs that occasionally like to roam around only to get themselves killed >_>
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Jun 16, 2007, 01:50 PM // 13:50
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#11
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Quote:
Originally Posted by Alderin
They also need to fix the Kurzick gate keepers and Gunther so they stop running out of the base....
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Don't forget the juggernaut. That large pile of walking brambles can be lured right outside the kurzick gates.
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Jun 16, 2007, 04:59 PM // 16:59
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#12
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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Quote:
Originally Posted by ryanryanryan0310
If it was ever 8 vs 8 then it would be even.....damn leechers
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It still woulden't it would be more like 11(8 players,gunther, poletski and radik) vs18(8 players,8warriors,2 turtles all respawning) whereas the kurzick have "gate Npc's" who don't know how to stay out of aoe and a juggernaught who moves so slow a single character can solo it.
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Jun 16, 2007, 06:31 PM // 18:31
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#13
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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And the gatekeepers will go way out of the green gate making them easy kills.
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Jun 16, 2007, 06:55 PM // 18:55
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#14
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by jayce
there's always the jade quarry, thats is if the suxons weren't afraid of a more level playing field without their spike hitting warriors and turtles.
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
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funny, the kurzicks easily win there with a good team, qq more or stop playing with idiots
on the note of the glitching ai, ive noticed that they glitch out more now than ever, they now get stuck inside the base when the turtle dies.
would love a fix
Last edited by Lord Oranos; Jun 16, 2007 at 06:58 PM // 18:58..
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Jun 16, 2007, 07:02 PM // 19:02
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#15
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by Crimso
It still woulden't it would be more like 11(8 players,gunther, poletski and radik) vs18(8 players,8warriors,2 turtles all respawning) whereas the kurzick have "gate Npc's" who don't know how to stay out of aoe and a juggernaught who moves so slow a single character can solo it.
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the same can be said about the warriors and the turtle btw
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Jun 16, 2007, 07:18 PM // 19:18
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#16
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Krytan Explorer
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This still happens though. Took it yesterday after trying to just gain some faction for R1.
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Jun 16, 2007, 07:59 PM // 19:59
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#17
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Lion's Arch Merchant
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My guild is luxon so i usually play there, but for the past couple of days I've been doing aspenwood on the Kurzick side and I have to say, I find it a lot more fun as a kurzick. Maybe because I prefer playing a defensive vs. offensive role.
In any case - whatever the glitches, any seige situation pretty much defacto gives the advantage to the city siegees, vs. the siegers.
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Jun 16, 2007, 08:09 PM // 20:09
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#18
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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Quote:
Originally Posted by NinjaKai
Don't forget the juggernaut. That large pile of walking brambles can be lured right outside the kurzick gates.
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I think Anet made that glitch to combat the stuck turtle glitch. A smart kurzic team will not kill a stuck turtle, however a smart luxon team will lure the juggernaut out to kill the turtle. Then we get a new turtle that works.
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Jun 16, 2007, 08:10 PM // 20:10
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#19
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Desert Nomad
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Quote:
Originally Posted by Lord Oranos
funny, the kurzicks easily win there with a good team, qq more or stop playing with idiots
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How exacly do you stop playing with idiots when the teams are random?
The kurz have to do alot more to win than the lux do, and because you're teamed with random people who usually go there only to get 10k for the quest, the kurz team loses alot.
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Jun 16, 2007, 09:39 PM // 21:39
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#20
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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Quote:
Originally Posted by Lord Oranos
funny, the kurzicks easily win there with a good team, qq more or stop playing with idiots
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stop playing with idiots, thats a good one lol. i can tell you right now that if there was no player involvement and the npcs were left to go at it on their own, the the luxons would wipe aspenwood everytime. the same can not be said about quarry. but as you have said the kurzick would need a good team to win there. the kurzick need an even better one to win at aspenwood.
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Last edited by jayce; Jun 16, 2007 at 09:42 PM // 21:42..
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